Quick Summary

Quick Answer

This is a general beginner guide for Heroes of Might and Magic: Olden Era. It explains the basic logic of the first week: how to choose your hero direction, how to build your town, which fights to take, when to upgrade your army, and why Day 7 is one of the most important moments of the early game.

The goal is not to give one perfect build for every faction. The goal is to help you understand the basic rhythm of the game.

Your daily schedule:

Instructions
  • Day 1 - Assess area, search for wood, ore, gold piles and easy fights. Build core dwelling upgrade if it boosts you, e.g. ranged attack, swift strike, good ability. OR build a next tier dwelling if upgrade doesn't boost you. OR build economy buildings if you have enough of easy and normal fights around you.

  • Day 2 - Continue looting free resources and taking easy fights. Avoid risking your army for early losses, especially against any ranged armies. This day will identify if you need higher tier dwelling to fight neutral armies around you, or you can expand your economy tier. Check Law points - think of economy or creature investment here.

  • Day 3 - Take fights and usually this is your economy building day, because you are already too far from town and already invested in own army. Scout even more and plan your movement. Next day you might want to make a home run if your fights went wrong. Check law points - think of creature investment like power or growth.