Quick Summary
Greetings, Heroes! We are excited to present a massive and fresh update, with a special focus on balancing faction mechanics, fixing exploits, and improving overall gameplay convenience. Based on your feedback and collected statistics, we have prepared a series of large-scale changes that will noticeably refresh the current meta. Main highlights of this patch:
Necromancy. We have completely reworked the core logic for raising undead after combat. You can now raise enemy units into undead even if you did not have creatures of that exact tier in your army. Along with this, the energy cost to raise creatures has significantly changed, and we have added helpful elements to the UI, including the ability to manually recycle fallen enemies into Necromantic Energy directly in the combat results window.
Other Faction Skills. Changes have been made to Schism's "Abyssal Communion" (the effect now applies to non-Schism faction units as well), as well as to Hive's larvae mechanics, shifting their gameplay focus toward their explosive potential.
Battle Magic and Summon Avatar. Following recent balance adjustments and nerfs to Might heroes, Mages have significantly solidified their position. We are reverting the base stats of "Battle Magic" to their original values. The heavily debated "Summon Avatar" skill has also been adjusted — the base version is weakened, but you will now have more options for situational upgrades via its sub-skills.
New “Tournament” Win Condition Templates. New competitive templates have been added to the random map generator — Jebus Tournament and Outcast Tournament, featuring uninterrupted simultaneous turns, alongside the hybrid templates called Mix and Galaxy.
Template Rotation. The template rotation pool has been updated for both Classic Mode and Single Hero Mode, and the faction pick-and-ban order between players has been slightly adjusted.
Bug Fixes. Among other fixes, we eliminated an exploit that allowed Temple players to infinitely gain resources on the Global Map, resolved an issue with incorrect Dungeon dragons alternative attack damage, and fixed errors related to loading multiplayer saves. ⚠️ Reminder: Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you're playing on, risking a platform-wide ban. Don't jeopardize your account for a dubious advantage — play fair! ⚠️
Thank you so much for your support, for developing the official community wiki, and for helping us make the game better!
Patch 11 Changes to Meta
New map pool
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Exodus is optional choice for single hero
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Outcast Tournament, Helltide are new single hero templates
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Last Fortress, Jebus Tournament are new classic templates
Summon avatar
nerfed to survive exactly 3 hits regardless of skill level, and without possibility to increase it by any "increase HP" buffs.
Schism on par.
- abyssal-communion now buffs all units, not faction-sepcific. This is considered a strong buff in Classic mode and average buff for Single Hero. On the other hand the growth values nerfed a bit
Necropolis slightly nerfed
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necromancy big rework which provides slight buff to the overall gameplay.
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dread-knight received huge nerf, lowering HP by 20% from 100 to 80.
Temple buffed.
- griffin received huge buff +20% hp from 25 to 30, considered strong impact, as now it can tank more as your off stack and become a notable unit during pvp clashes until fight 3 finalka on exodus-like templates
Hive nerfed.
- summon-swarm huge rework, dramatical decreasae of damage while increase HP twice from 8 to 16 and buffing the Blow Up and Fiery Embrace by almost +100% from 16 to 30 damage per level.
Grovebuffed.
- hoplet received a nice +33% more damage, increased from 3-6 to 4-8.