Game Database
The complete game reference for HoMM: Olden Era — heroes, factions, units, spells, and skills. Every dataset is sortable, copy-pastes cleanly into a spreadsheet, and is available as a free CSV download and through our open public API.
Databases
Factions
View all →Temple
The holy knights and clerics of the Erathian faith.
Necropolis
Masters of death who raise fallen warriors as undead soldiers.
Grove
The elven protectors of the ancient forests of Jadame.
Hive
The insectoid swarm, a new threat emerging from beneath Jadame.
Schism
Corrupted warlocks who embraced chaos and demonology.
Dungeon
Dark elf assassins and minotaurs lurking in the subterranean depths.
Heroes
View all →Specialty: Chessmaster
In the Tactics Phase, he has +1 hex to the creature placement range. Creatures in his army gain 1 Initiative for every 6 hero level(s).
Specialty: Amnesiac
Wight growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
Starts with: Shade Cloak, Necromancer Will
Specialty: Tempered Embers
She starts with the “Masterful Firewall” spell. This version of the spell stays active for +2 round(s). While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Firewall
Specialty: Rousing Presence
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Specialty: Charismatic
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
Specialty: Hymn to Arina
She starts with the “Masterful Arina’s Touch” spell. This version of the spell increases target’s Speed by 1. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Arina's Touch
Specialty: Drive 'em Crazy
He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target. The cost of this spell is reduced by 1 mana for every 3 hero level(s).
Starts with: Masterful Berserk, Necromancer Will
Specialty: Wish to Learn
When leveling up, she gains 1 additional attribute point(s) for every 2 hero level(s). She gains +5% XP for every 2 hero level(s).
Specialty: Charming Shine
He produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
Starts with: Groundsight
Specialty: Spellweaver
He deals +10% Damage with spells, plus another 1% for every 1 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
Starts with: Ice Bolt
Specialty: Built Different
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
Starts with: Necromancer Will
Patch Notes
View all →Open Public API
Build with our data. Every entity is available as JSON or CSV, CORS-open and free to use. Look up by name-slug or structured code.
https://townportal.gg/api/v1/unitshttps://townportal.gg/api/v1/units/dungeon_unit_t1_basehttps://townportal.gg/api/v1/spells?school=primal&format=csv