Hive

Driven by an alien hive-mind, Hive armies overwhelm through sheer numbers. Burrowing creatures and venomous warriors make every engagement a war of attrition. A faction unlike any seen before on Jadame.

Heroes (18)

Abigor, Duke of Battle

Abigor, Duke of Battle

ATK4DEF0SP2KNO1

Specialty: Chessmaster

In the Tactics Phase, he has +1 hex to the creature placement range. Creatures in his army gain 1 Initiative for every 6 hero level(s).

Curson, Duke of Rage

Curson, Duke of Rage

ATK4DEF0SP2KNO1

Specialty: Intimidating Strike

His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Initiative by 1 until the battle end. This effect is stackable.

Goldentongue

Goldentongue

ATK4DEF0SP2KNO1

Specialty: Rousing Presence

Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.

Lo

Lo

ATK4DEF0SP2KNO1

Specialty: Scavenger

Locust growth in your cities increases by 1. Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.

Maelstrom

Maelstrom

ATK4DEF0SP2KNO1

Specialty: Reave Away

Reaver growth in your cities increases by 1. Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.

Nor

Nor

ATK4DEF0SP2KNO1

Specialty: Wish to Learn

When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).

Pauper

Pauper

ATK4DEF0SP2KNO1

Specialty: Flea Bites

Friendly creatures have +1 Speed, plus an additional 1 for every 8 hero level(s).

Zoran, the Self-Founded

Zoran, the Self-Founded

ATK4DEF0SP2KNO1

Specialty: Waurmification

Waurms growth in your cities increases by 1. Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.

Units (22)