Hive
Driven by an alien hive-mind, Hive armies overwhelm through sheer numbers. Burrowing creatures and venomous warriors make every engagement a war of attrition. A faction unlike any seen before on Jadame.
Heroes (18)
Specialty: Chessmaster
In the Tactics Phase, he has +1 hex to the creature placement range. Creatures in his army gain 1 Initiative for every 6 hero level(s).
Specialty: Charming Shine
He produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
Starts with: Groundsight
Specialty: Intimidating Strike
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Initiative by 1 until the battle end. This effect is stackable.
Specialty: Wayfarer
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
Starts with: Doreath's Tide
Specialty: Rousing Presence
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Specialty: Son of All Mothers
Hive Queen growth in your cities increases by 1. Under his command, Hive Queens gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hive Queens lose an equal amount of Attack and Defense.
Starts with: Sleep
Specialty: Primal Weaving
They receive +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent them from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
Starts with: Fireball
Specialty: Stinging
Hornet growth in your cities increases by 1. Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.
Starts with: Wean
Specialty: Scavenger
Locust growth in your cities increases by 1. Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
Specialty: Reave Away
Reaver growth in your cities increases by 1. Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
Specialty: Wingflap
She starts with the “Masterful Haste” spell. This version of the spell affects all friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Haste
Specialty: Shooter
Creatures in her army deal +10% basic attack Damage, plus an additional 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
Starts with: Favorable Wind
Specialty: Wish to Learn
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
Specialty: Here and There
She starts with the “Masterful Blink” spell. This version of the spell can target enemy creatures. The cost of this spell is reduced by 1 mana for every 3 hero level(s).
Starts with: Masterful Blink
Specialty: Flea Bites
Friendly creatures have +1 Speed, plus an additional 1 for every 8 hero level(s).
Specialty: Proliferation
Her summoned Fire Larva stacks have +4% health, plus another 2% for every 3 hero level(s).
Starts with: Anti-Magic
Specialty: Resistant to Elements
He is immune to negative effects in battles and on the global map. His creatures take –10% Magic Damage, and an additional –2% for every 3 hero level(s).
Starts with: Vengeance
Specialty: Waurmification
Waurms growth in your cities increases by 1. Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.