Dungeon
Cunning and ruthless, Dungeon commanders strike with poisoned blades and shadow magic. Minotaurs and dark raiders form their core, while warlocks in the rear conjure illusions and mental attacks.
Heroes (18)
Specialty: Balthazar's Lair
Minotaur growth in your cities increases by 1. Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.
Specialty: Slithering Menace
Medusa growth in your cities increases by 1. Under her command, Medusae gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Medusae lose an equal amount of Attack and Defense.
Specialty: Wealthy
He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Starts with: Clear Fog
Specialty: Arcane Dominion
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Starts with: Temporal Spheres
Specialty: The Blind Folk
Troglodyte growth in your cities increases by 1. Under his command, Troglodytes gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Troglodytes lose an equal amount of Attack and Defense.
Specialty: Shadowmastery
He receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.
Starts with: Sleep
Specialty: Danse Macabre
Onyx Dancer growth in your cities increases by 1. Under her command, Onyx Dancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Onyx Dancers lose an equal amount of Attack and Defense.
Starts with: Twilight
Specialty: Spy
Infiltrator growth in your cities increases by 1. Under his command, Infiltrators gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Infiltrators lose an equal amount of Attack and Defense.
Specialty: Four-Leaf Horseshoe
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +2% chance per Luck point. For every 4 levels, this bonus increases by 1%.
Specialty: Mask of the Sun
She starts with the “Masterful Arina’s Chosen” spell. This version of the spell gives the target +1 extra turn(s). While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Arina's Chosen
Specialty: Venomous Strike
Her Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It additionally poisons the target until the end of the battle, dealing [ 20 + 10% × (hero’s Level – 1) ] Magic Damage each round. This effect is stackable.
Specialty: Radiating Knowledge
He receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.
Starts with: Inner Light
Specialty: With One Eye Open
He starts with the “Masterful Early Start” spell. This version of the spell cannot be dispelled by any means. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Early Start
Specialty: Alvarian Hydra
Hydra growth in your cities increases by 1. Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.
Starts with: Taunt
Specialty: Charismatic
She keeps her army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
Starts with: Assemble!
Specialty: Spellweaver
He deals +10% Damage with spells, plus another 1% for every 1 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
Starts with: Firewall