Wiki/Factions/Necropolis

Necropolis

Where others see death as an ending, Necropolis sorcerers see an army waiting to be called. Skeletal archers, vampires, and liches serve their will — immune to fear and growing stronger after every battle.

Heroes (18)

Adahn

Adahn

ATK1DEF0SP2KNO4

Specialty: Amnesiac

Wight growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.

Starts with: Shade Cloak, Necromancer Will

Artorius Veritas

Artorius Veritas

ATK3DEF1SP1KNO2

Specialty: Drive 'em Crazy

He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target. The cost of this spell is reduced by 1 mana for every 3 hero level(s).

Starts with: Masterful Berserk, Necromancer Will

Bulwark

Bulwark

ATK3DEF1SP1KNO2

Specialty: Built Different

Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.

Starts with: Necromancer Will

Ethric

Ethric

ATK1DEF0SP2KNO4

Specialty: Tomb-bound Will

Lich growth in your cities increases by 2. Under his command, Liches gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Liches lose an equal amount of Attack and Defense.

Starts with: Song of Power, Necromancer Will

Funerella

Funerella

ATK1DEF0SP2KNO4

Specialty: Undead Legion

She has +5% Necromancy Power, plus another 2% for every 5 hero level(s).

Starts with: Read Minds, Necromancer Will

Guildmaster Klastor

Guildmaster Klastor

ATK1DEF0SP2KNO4

Specialty: Bones Guild

Graverobber growth in your cities increases by 2. Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defense.

Starts with: Naira's Veil, Necromancer Will

Kel'Ghul

Kel'Ghul

ATK3DEF1SP1KNO2

Specialty: Dreadful War

Dread Knight growth in your cities increases by 2. Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.

Starts with: Necromancer Will

King-of-Kings

King-of-Kings

ATK3DEF1SP1KNO2

Specialty: Charismatic

It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).

Starts with: Necromancer Will

Laura

Laura

ATK1DEF0SP2KNO4

Specialty: Moldering

She starts with the “Masterful Despair” spell. This version of the spell affects all types of enemies. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Starts with: Masterful Despair, Necromancer Will

Lord Rufus

Lord Rufus

ATK1DEF0SP2KNO4

Specialty: Wistful Nostalgia

He starts with the “Masterful Rewind Life” spell. This version of the spell can revive units beyond their original amount. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Starts with: Masterful Rewind Life, Necromancer Will

Mag

Mag

ATK1DEF0SP2KNO4

Specialty: Arcane Dominion

He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.

Starts with: Impending Fate, Necromancer Will

Marl

Marl

ATK3DEF1SP1KNO2

Specialty: Languid Soil

He starts with the “Masterful Web” spell. This version of the spell affects all enemies. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Starts with: Masterful Web, Necromancer Will

Milossa the Golden

Milossa the Golden

ATK1DEF0SP2KNO4

Specialty: Wealthy

She produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.

Starts with: Fatal Decay, Necromancer Will

Natalida

Natalida

ATK3DEF1SP1KNO2

Specialty: Part of a Pack

Undead Pet growth in your cities increases by 2. Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.

Starts with: Necromancer Will

Onkos

Onkos

ATK3DEF1SP1KNO2

Specialty: Perfect Puppets

Skeleton growth in your cities increases by 2. Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.

Starts with: Necromancer Will

Shadespinner Oona

Shadespinner Oona

ATK1DEF0SP2KNO4

Specialty: Shadowmastery

She receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.

Starts with: Umbral Grip, Necromancer Will

Tarius

Tarius

ATK3DEF1SP1KNO2

Specialty: Undead Legion

He has +5% Necromancy Power, plus another 2% for every 5 hero level(s).

Starts with: Necromancer Will

Zam

Zam

ATK3DEF1SP1KNO2

Specialty: Alchemist

He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.

Starts with: Primordial Chaos, Necromancer Will

Units (21)