Grove
Swift and elusive, Grove heroes command centaurs, sprites, and wood elves who strike from the canopy. Their nature magic heals the land and curses enemies with debilitating hexes.
Heroes (18)
Specialty: Tempered Embers
She starts with the “Masterful Firewall” spell. This version of the spell stays active for +2 round(s). While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Firewall
Specialty: Charismatic
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
Specialty: Wish to Learn
When leveling up, she gains 1 additional attribute point(s) for every 2 hero level(s). She gains +5% XP for every 2 hero level(s).
Specialty: Murmuring Copy
She starts with the “Masterful Mirror Copy” spell. This version of the spell can target enemy creatures. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Mirror Copy
Specialty: Pathfinder
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Specialty: Oldest Known Tree
Herbomancer growth in your cities increases by 1. Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.
Starts with: Energize
Specialty: Hksmilla's Step
He starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Fireball
Specialty: Faunsong
Faun growth in your cities increases by 1. Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Specialty: Ice Bolt
She starts with the “Masterful Ice Bolt” spell. The Initiative penalty of this version of the spell is twice as strong. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Ice Bolt
Specialty: Shooter
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
Specialty: Thunder and Lightning
He starts with the “Masterful Chain Lightning” spell. This version of the spell loses half as much Damage when jumping between targets. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Chain Lightning
Specialty: Charming Shine
She produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
Starts with: Berserk
Specialty: Four-Leaf Horseshoe
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +2% chance per Luck point. For every 4 levels, this bonus increases by 1%.
Specialty: Natural Selection
He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Guillotine
Specialty: Murmurwood Native
Her summoned Avatar is immune to Magic Damage When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).
Starts with: Weakening Ray
Specialty: Wandering Musician
At the beginning of each round (except the first) , he generates +2 Focus Point(s), plus another +1 for every 3 hero level(s). The enemy loses the same amount of Focus Points.
Starts with: Energy Explosion
Specialty: Spiritual Vigor
She can use the Spellbook one more time per battle round. Her maximum mana increases by 5% for every 5 hero level(s).
Starts with: Primordial Chaos
Specialty: Rock It up!
He starts with the “Masterful Cave In” spell. The obstacles created by this version of the spell must be damaged +1 more times to be destroyed. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Cave In