Necropolis
Where others see death as an ending, Necropolis sorcerers see an army waiting to be called. Skeletal archers, vampires, and liches serve their will — immune to fear and growing stronger after every battle.
Heroes (18)
Specialty: Amnesiac
Wight growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
Starts with: Shade Cloak, Necromancer Will
Specialty: Drive 'em Crazy
He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target. The cost of this spell is reduced by 1 mana for every 3 hero level(s).
Starts with: Masterful Berserk, Necromancer Will
Specialty: Built Different
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
Starts with: Necromancer Will
Specialty: Tomb-bound Will
Lich growth in your cities increases by 2. Under his command, Liches gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Liches lose an equal amount of Attack and Defense.
Starts with: Song of Power, Necromancer Will
Specialty: Undead Legion
She has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
Starts with: Read Minds, Necromancer Will
Specialty: Bones Guild
Graverobber growth in your cities increases by 2. Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defense.
Starts with: Naira's Veil, Necromancer Will
Specialty: Dreadful War
Dread Knight growth in your cities increases by 2. Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.
Starts with: Necromancer Will
Specialty: Charismatic
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
Starts with: Necromancer Will
Specialty: Moldering
She starts with the “Masterful Despair” spell. This version of the spell affects all types of enemies. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Despair, Necromancer Will
Specialty: Wistful Nostalgia
He starts with the “Masterful Rewind Life” spell. This version of the spell can revive units beyond their original amount. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Rewind Life, Necromancer Will
Specialty: Arcane Dominion
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Starts with: Impending Fate, Necromancer Will
Specialty: Languid Soil
He starts with the “Masterful Web” spell. This version of the spell affects all enemies. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Web, Necromancer Will
Specialty: Wealthy
She produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Starts with: Fatal Decay, Necromancer Will
Specialty: Part of a Pack
Undead Pet growth in your cities increases by 2. Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.
Starts with: Necromancer Will
Specialty: Perfect Puppets
Skeleton growth in your cities increases by 2. Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
Starts with: Necromancer Will
Specialty: Shadowmastery
She receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.
Starts with: Umbral Grip, Necromancer Will
Specialty: Undead Legion
He has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
Starts with: Necromancer Will
Specialty: Alchemist
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.
Starts with: Primordial Chaos, Necromancer Will