Schism
Once scholars of the arcane, Schism heroes shattered the boundaries of safe magic. They summon chaotic demons, harness destructive energies, and sacrifice their own troops for devastating effects.
Heroes (18)
Specialty: Spellweaver
He deals +10% Damage with spells, plus another 1% for every 1 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
Starts with: Ice Bolt
Specialty: Everchanging Essence
Its summoned Avatar gains a barrier at the start of its turn that blocks one instance of Damage. When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).
Starts with: Shackles
Specialty: True Believer
She gains +1 Communion level after a victory and has +1 maximum Communion level for every 8 hero level(s).
Starts with: Thick Hide
Specialty: Fighter
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Melee Damage for every 4 hero level(s).
Starts with: Enlarge Shadow
Specialty: Heart of Ice
Creatures in her army take –10% basic attack Damage, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in her army take –1% Damage from Melee attacks.
Starts with: Shorten Shadow
Specialty: Roguish
Cultist growth in your cities increases by 1. Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.
Starts with: Early Start
Specialty: Low Summoning
Ra’Shoth growth in your cities increases by 1. Under her command, Ra’Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Ra’Shoth lose an equal amount of Attack and Defense.
Starts with: Riposte
Specialty: Coldblood Siblings
Aga’Shoth Rider growth in your cities increases by 1. Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.
Starts with: Unnatural Calm
Specialty: Alchemist
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.
Starts with: Assemble!
Specialty: Chessmaster
In the Tactics Phase, she has +1 hex to the creature placement range. Creatures in her army gain 1 Initiative for every 6 hero level(s).
Starts with: Optical Illusion
Specialty: Wayfarer
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
Starts with: Energize
Specialty: Magic Fortress
He starts with the “Masterful Carapace” spell. This version of the spell makes the target immune to negative effects and dispell. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Carapace
Specialty: Mask of the Moon
She starts with the “Masterful Umbral Grip” spell. This version of the spell also affects enemy creatures adjacent to the target. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Starts with: Masterful Umbral Grip
Specialty: Rift's Envoy
Grand Shoth growth in your cities increases by 1. Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defense.
Starts with: Reinforcements
Specialty: Leash of Chains
Concubus growth in your cities increases by 1. Under his command, Concubi gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Concubi lose an equal amount of Attack and Defense.
Starts with: Silence
Specialty: Stellar Dilation
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Speed by 1 until the battle end. This effect is stackable.
Starts with: Circle of Winter
Specialty: Pathfinder
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Starts with: From a Bird's Eye
Specialty: Primal Weaving
She receives +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
Starts with: Lightning Bolt